WebMar 23, 2024 · The ideal group would consist of 3 Warlocks each with Atiesh, a Draenei Elemental Shaman, and a Balance Druid - providing 200-221 Spell Damage, +8% Crit and +4% Hit. While Spell Damage and Crit are important gearing factors which may adjust your gearing, Hit is generally the most important consideration and the main determination for … WebNow let's put SoC on a well-geared Retribution spec Paladin with the following stats: 800-1000 damage (paper doll slot) Weapon Speed: 3.6. 350 spelldamage. 30% crit. Seal of Command damage range: 560-700 (average 630) Ah, but SoC has a 29% spell coefficient (meaning 29% of your spelldamage is applied to any SoC proc).
WotLK Classic Destruction Warlock Stat Priority - Icy Veins
WebApr 12, 2024 · SinStats is a lightweight yet powerful addon made for Wrath of the Lich King Classic that displays a large range of stats, updated in real-time on a moveable frame that can be placed anywhere on your screen. SinLive™ stats are dynamic stats that react to your current target. These stats will scale, and their values will be updated based on ... WebJun 1, 2024 · Stat Priority for Affliction Warlocks. TBC removes % based effects on gear for Hit and Crit and instead uses a system of rating, so a certain amount of rating grants 1%. Any classic gear that had a % amount instead receives an amount of rating that gives that % at 60. The stat priority for Affliction Warlocks is as follows: Spell Hit. Spell Haste. blue and black gaming chair cord kit
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WebThis page is about spell critical strikes only. For physical, see Critical strike. Spell critical strike (often abbreviated as "spell crit") is when a spell or magical effect (most damaging spells, healing spells, some damage over time effects) has an increased effect. To see your chance to critically strike with spells, open your character pane and view your spell stats. … WebFeb 5, 2024 · Granted, this is all for PvE. PvP, I believe hit cap is 3%? Resists ARE misses, for spells. Every caster should go for spell hit cap, but it’s pretty hard to get while having decent spell damage early on. Cap for equal level (like in PvP) is 4% IIRC. +0 levels = 4% +1 level = 5% +2 levels = 6% (most 5 man bosses) +3 levels = 17% (raid bosses) WebPost by pak52b the cap is bascially the amount of crit you have + the amount of normal hits you have. say you are critting 35% of the time, and hitting 12% of the time. in theory, … free genealogy website hosting